//
// Copyright 2024 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//

import BackgroundTasks
import Foundation
public import SignalServiceKit

public enum BGProcessingTaskStartCondition: Equatable {
    /// Don't schedule the BGProcessingTask at all.
    case never
    /// Tell the OS to run the BGProcessingTask as soon as it can.
    case asSoonAsPossible
    /// Provide the date to ``BGProcessingTaskRequest.earliestBeginDate``
    case after(Date)
}

/// Base protocol for classes that manage running a BGProcessingTask.
/// Implement the protocol methods and let the extension methods handle
/// the standardized registration and running of the BGProcessingTask.
public protocol BGProcessingTaskRunner {
    /// MUST be defined in Info.plist under the "Permitted background task scheduler identifiers" key.
    static var taskIdentifier: String { get }

    /// Prefix for any logs related to the BGProcessingTask itself.
    static var logPrefix: String? { get }

    /// If true, informs iOS that we require a network connection to perform the task.
    static var requiresNetworkConnectivity: Bool { get }

    /// If true, informs iOS that we require external power to perform the task; typically
    /// you want this if CPU utilization will be very high, as without power iOS is much
    /// more aggressive at terminating the process at high CPU utilization.
    static var requiresExternalPower: Bool { get }

    /// See ``BGProcessingTaskStartCondition`` documentation.
    func startCondition() -> BGProcessingTaskStartCondition

    /// Run the operation.
    ///
    /// Conformers should detect Task cancellation to gracefully handle
    /// BGProcessingTask termination, and they should still make incremental
    /// progress when that happens.
    func run() async throws
}

extension BGProcessingTaskRunner where Self: Sendable {
    private var logger: PrefixedLogger {
        PrefixedLogger(prefix: Self.logPrefix ?? "", suffix: "[\(Self.taskIdentifier)]")
    }

    /// Must be called synchronously within appDidFinishLaunching for every BGProcessingTask
    /// regardless of whether we eventually schedule and run it or not.
    /// Call `scheduleBGProcessingTaskIfNeeded` to actually schedule the task
    /// to run; that will simply not schedule any unecessary tasks.
    public func registerBGProcessingTask(appReadiness: any AppReadiness) {
        // We register the handler _regardless_ of whether we schedule the task.
        // Scheduling is what makes it actually run; apple docs say apps must register
        // handlers for every task identifier declared in info.plist.
        // https://developer.apple.com/documentation/backgroundtasks/bgtaskscheduler/register(fortaskwithidentifier:using:launchhandler:)
        // (Apple's WWDC sample app also unconditionally registers and then conditionally schedules.)
        BGTaskScheduler.shared.register(
            forTaskWithIdentifier: Self.taskIdentifier,
            using: nil,
            launchHandler: { bgTask in
                let task = Task {
                    await withCheckedContinuation { continuation in
                        appReadiness.runNowOrWhenAppDidBecomeReadyAsync { continuation.resume() }
                    }

                    do {
                        logger.info("Starting...")
                        try await self.run()
                        bgTask.setTaskCompleted(success: true)
                        logger.info("Success!")
                    } catch is CancellationError {
                        // Apple WWDC talk specifies tasks must be completed even if the expiration
                        // handler is called.
                        // Re-schedule so we try to run it again if needed.
                        let startCondition = self.startCondition()
                        switch startCondition {
                        case .never:
                            logger.warn("Cancelled: not rescheduling.")
                        case .asSoonAsPossible, .after:
                            logger.warn("Cancelled: rescheduling.")
                            await self.scheduleBGProcessingTask(startCondition: startCondition)
                        }

                        bgTask.setTaskCompleted(success: false)
                    } catch {
                        logger.warn("Failed with error. \(error)")
                        bgTask.setTaskCompleted(success: false)
                    }
                }
                bgTask.expirationHandler = {
                    logger.warn("Canceling due to expiration.")
                    // WWDC talk says we get a grace period after the expiration handler
                    // is called; use it to cleanly cancel the task.
                    task.cancel()
                }
            }
        )
    }

    public func scheduleBGProcessingTaskIfNeeded() {
        // Note: this file only exists in the main app (Signal/src) so this is guaranteed.
        owsAssertDebug(CurrentAppContext().isMainApp)

        let startCondition = self.startCondition()
        guard startCondition != .never else {
            return
        }

        Task {
            await self.scheduleBGProcessingTask(startCondition: startCondition)
        }
    }

    private func scheduleBGProcessingTask(startCondition: BGProcessingTaskStartCondition) async {
        // Dispatching off the main thread is recommended by apple in their WWDC talk
        // as BGTaskScheduler.submit can take time and block the main thread.
        let request = BGProcessingTaskRequest(identifier: Self.taskIdentifier)
        switch startCondition {
        case .never:
            return
        case .asSoonAsPossible:
            break
        case .after(let date):
            request.earliestBeginDate = date
        }
        request.requiresNetworkConnectivity = Self.requiresNetworkConnectivity
        request.requiresExternalPower = Self.requiresExternalPower

        do {
            try BGTaskScheduler.shared.submit(request)
            logger.info("Scheduled.")
        } catch BGTaskScheduler.Error.notPermitted {
            logger.warn("Skipping: notPermitted")
        } catch BGTaskScheduler.Error.tooManyPendingTaskRequests {
            // Note: if we reschedule the same identifier, we don't get this error.
            logger.error("Skipping: tooManyPendingTaskRequests")
        } catch BGTaskScheduler.Error.unavailable {
            logger.warn("Skipping: unavailable (in a simulator?)")
        } catch {
            logger.error("Skipping: \(error)")
        }
    }

    /// Helper to run a migration in multiple batches.
    ///
    /// - Parameter willBegin: Called before the first call to `runNextBatch`.
    ///
    /// - Parameter runNextBatch: Run the next batch of migration, returning
    /// true if the entire migration is completed.
    func runInBatches(
        willBegin: () -> Void,
        runNextBatch: () async throws -> Bool
    ) async throws {
        logger.info("Starting.")

        // Note: we _could_ check the minimum date from ``BGProcessingTaskStartCondition.after``,
        // but we rely on the OS to run us at the right time rather than risk clock skew
        // funkiness breaking things here.
        guard startCondition() != .never else {
            logger.info("Finished early because we don't need to run.")
            return
        }

        willBegin()

        var batchCount = 0
        var didFinish = false
        while !didFinish {
            do {
                try Task.checkCancellation()
            } catch {
                logger.warn("Canceled after \(batchCount) batches")
                throw error
            }

            do {
                didFinish = try await runNextBatch()
            } catch {
                logger.error("Failed after \(batchCount) batches: \(error)")
                throw error
            }
            batchCount += 1
        }
        logger.info("Finished after \(batchCount) batches")
    }

    func runWithChatConnection<T>(
        backgroundMessageFetcherFactory: BackgroundMessageFetcherFactory,
        operation: () async throws -> T,
    ) async throws -> T {
        let backgroundMessageFetcher = backgroundMessageFetcherFactory.buildFetcher()

        // We want a chat connection, and if we get a chat connection, we're also
        // going to need to deal with message processing.
        await backgroundMessageFetcher.start()

        // Run the operation that matters. This may throw an error or be canceled.
        let result = await Result(catching: { try await operation() })

        // We don't care about the result of this -- we just want to try and wait
        // for any incoming messages so that we can tear down gracefully.
        try? await backgroundMessageFetcher.waitForFetchingProcessingAndSideEffects()

        await backgroundMessageFetcher.stopAndWaitBeforeSuspending()

        // Pass the result of operation() to the caller.
        return try result.get()
    }
}
